The movie was an excellent fairy or "fair folk" story which hit on a lot of the themes those types of tales do, without being rote about it. Of course I guess technically it was a ghost story but the line between ghosts and the fair folk is fairly blurred when you really look at the "canon" I guess. Dullehan is a good example---the headless rider is usually connected to the Fair Folk but seems to be a classic example of undead (same I guess with Jack 'O the Lantern or Will-o-the-Wisps). That's something I want to push in my Pathfinder game (since I've gone so far as to create monsters of my own and received no complaints I've felt free to make the monsters and their taxonomy my own for a while). The Fairies and the Undead aren't the same thing anymore than a Leprechaun is a Ghoul but there's a connection there---both are warded away by sacred ground or sacred objects, for instance.
Of course the real question is, if Coraline was a Pathfinder player character what class would she be? The question is deceptively tricky because Coraline herself is just a kid---a fairly well written one, in that (apologies to my juvenile readers) she's not really a fully-formed person yet. Who knows what she'd grow up into. Her character traits (curious/adventurous, willful/demanding, even dare we say BOSSY) could be (or should be, for my money) common to any adventurous type.
What we Know
She likes the outdoors, has no problem getting dirty. Has something of a green thumb. Knows the trick of dousing rods. Druid could work (earth domain obviously, be sure to give her mud ball for her first domain spell). Her proclivity for crawling and climbing and general agility suggests Rogue. Appetite and temperament (common to all tween girls, I can say so having grown up with one) suggests Barbarian. On the other hand seeing as magic is a theme throughout the story Sorcerer or Witch could do her justice.
Buuut I think my first instinct is the best here.
Character Inspired by Coraline - CN Adolescent Human Druid; Med. Humanoid; HD: 1d8+1 (9 hp); Spd: 30 ft; AC: 16 (+2 Dex +3 hide shirt +1 Dodge)Touch 13, FF 13; BaB: +0; CMB: -1; CMD: 11; Atks: Dagger -1 melee/+2 thrown 10 ft (1d4-1 19-20/x2 pierce) or javelin +2 thrown 30 ft (1d6-1 x2 pierce); S/R: 5/5 ft; SA: Acid Dart (sp) +2 ranged touch 30 ft (1d6+1 acid); SQ: Awareness (+1 Svs, Conc. chk), Heart of the Mountains (+2 climb, acrobatics), Fvrd Class: Druid (+1 skill pt), Nature Sense, Wild Empathy, Bond: Earth Domain; Svs: Fort +4, Ref +3, Will +5; Ablts: Str 09 Dex 15 Con 13 Int 13 Wis 15 Cha 10
Feats: Dodge
Skills (1/5) Acrobatics (cc) +4*, Climb +4*, Knowledge (Nature) +7, Perception +6, Survival +8
*-1 chk. pen.
CL: 1st | Conc. Chk: +4 | Spells/Day: 0risons - 3 | lvl 1 - 2+1
Equipment: Dagger, javelins x6, hide shirt, wet weather cloak/boots, waterproof pack, waterskin, GIANT SPOOL OF YARN, pitons, caltrops, misc. camping gear (Med. Load)
Spells Prep'd
0risons - Resistance, Enhanced Diplomacy, Mending
lvl 1 - Mudball, Monkey-Fish, Magic Stone [Domain]
"Well I'm no Picasso, but..." |
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